So, I am trying to make a text based RPG. A good starter project, as I am new to all of this. I want to make a critical hit, and math.random seems like the best way to go. Only one problem; when it loops, it doesn't refresh the random. I can assume that that's because it calls it once, and once it's called in, that's it. That's it's value. I want to know of an alternative so it refreshes every time the while loop starts over. I know there are some other bugs in my code; but that's not what I'm focusing on right now. Here's the entire method:`enter code here: public void battleStart(Enemy enemy, Player player){
while(enemy.health != 0){
String battle = null;
int criticalHt = (int)(Math.random() * 10) + 0;
boolean T = true;
while(T = true){
battle = Game.console.next();
enemy.attackplayer(player);
if(battle.toLowerCase().contains("skip")){
System.out.println(criticalHt);
if(criticalHt == 1){
player.hitPoints -= enemy.dmg*2;
System.out.println(Game.toTitleCase(enemy.firstName) + " " + Game.toTitleCase(enemy.lastName) + " has used " + Game.toTitleCase(enemy.attackName) + " for a critical level of " + enemy.dmg*2 + "!.\n Your health is now " + player.hitPoints + ".");
}
else{
player.hitPoints -= enemy.dmg;
System.out.println(Game.toTitleCase(enemy.firstName) + " " + Game.toTitleCase(enemy.lastName) + " has used " + Game.toTitleCase(enemy.attackName) + ".\n Your health is now " + player.hitPoints + ".");
System.out.println("Your turn to attack! Use an attack, or type \"skip\" to let your enemy strike.");
};
if(battle.contains("skp")){
};
}
/* End while */ }
}
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