I'm creating a snap game with two array images, when the player matches the last element of the array I get error "Index out of range". How can I prevent this? maybe have a message that says "all cards have been matched" Thanks in advance
My card Arrays:
var cardArray = ["angry", "apple", "boots","heart", "pumpkin", "rainbow", "sad", "acorn", "chestnuts"]
var cardArray2 = ["enfadadoTxt", "manzanaTxt", "botasTxt", "corazonTxt", "calabazaTxt", "arcoirisTxt", "tristeTxt", "bellotaTxt", "castanaTxt"]
This is where is crashes:
@IBAction func snapButtonTapped(sender: UIButton) {
if cardArray.count > 0 {
if firstRandomNumber == secondRandomNumber {
self.playerScore += 1
self.playerScoreLabel.text = String(self.playerScore)
cardArray.removeAtIndex(firstRandomNumber)
cardArray2.removeAtIndex(secondRandomNumber)
firstRandomNumber = getRandomIntFromArray(cardArray)
secondRandomNumber = getRandomIntFromArray(cardArray2)
firstCardImageView.image = UIImage(named: cardArray[firstRandomNumber])//The problem might be here
secondCardImageView.image = UIImage(named: cardArray2[secondRandomNumber])
print(cardArray)
print(cardArray2)
} else {
animationView.startCanvasAnimation()
print("no match")
}
}
}
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