I have a quadcube generated from a cube that I want to texture. Six textures are generated randomly. If I mapped them directly onto the quadcube, they would look very distorted, so I distort them beforehand using pincushion distortion so the distortions cancel each other out. The problem is that by pre-distorting the texture, parts of it are being cut off so very ugly seams occur.
How could I modify the texture generation to achieve seamless transitions between the six textures? Or do I do it all wrong?
Because I cannot post more than two links in one question, here is a gallery containing some images of my problem.
I'm thankful for every kind of help. Thanks.
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