I have been trying to create my own class using C# in Unity but I've come across a small issue. Within my PlayerClass construct I want to generate a string of six random numbers using Random.Range (0, 9) use as a reference number. Currently, the line of code I am using to do this, looks like this:
refNum = Random.Range (0, 9) + Random.Range (0, 9) + Random.Range (0, 9) + Random.Range (0, 9) + Random.Range (0, 9) + Random.Range (0, 9);
I have created the variable refNum outside of the construct at the top of the class. Every time I run my game I get an error saying I cannot generate random numbers from within a class construct. Does anybody know a way around this?
Many Thanks,
Tommy
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