This question already has an answer here:
In my project, players can perform an action and this action requires a random number to count the chance.
I use the following code:
int random =new Random().Next(3, data.Length);
but of course, this yields the same results (I guess because it is everytime created and queried, the result are always 1 or 2.
Is there a way to create Random instance and let it produce truly random (different than in previous runs) number?
Aucun commentaire:
Enregistrer un commentaire