I have a Substance material and I want to connect a Unity UI button by script to the Substance material Random Seed the Randomize button in the inspector in runtime. how to I do that? Can´t find anyone doing that. I know how to connect the slider to the Substance material, but not the Randomize button.
For the slider I use this: enter image description here
public void UpdateSubstances()
{
if (substance.HasProceduralProperty("Age"))
{
// Change substance property
substance.SetProceduralFloat ("Age", ageAmount);
// Apply change
substance.RebuildTextures ();
}
}
How to do it for Randomize button?
Thanks in advance, if someone knows!
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