i'm moving outside my confront zone and trying to make a random number distribution program while also making sure it is still somewhat uniform. here is my code
this is the RandomDistribution.h file
#pragma once
#include <vector>
#include <random>
#include <iostream>
static float randy(float low, float high) {
static std::random_device rd;
static std::mt19937 random(rd());
std::uniform_real_distribution<float> ran(low, high);
return ran(random);
}
typedef std::vector<float> Vfloat;
class RandomDistribution
{
public:
RandomDistribution();
RandomDistribution(float percent, float contents, int container);
~RandomDistribution();
void setvariables(float percent, float contents, int container);
Vfloat RunDistribution();
private:
float divider;
float _percent;
int jar_limit;
float _contents;
float _maxdistribution;
Vfloat Jar;
bool is0;
};
this is my RandomDistribution.cpp
#include "RandomDistribution.h"
RandomDistribution::RandomDistribution() {
}
RandomDistribution::RandomDistribution(float percent, float contents, int containers):_contents(contents),jar_limit(containers)
{
Jar.resize(containers);
if (percent < 0)
_percent = 0;
else {
_percent = percent;
}
divider = jar_limit * percent;
is0 = false;
}
RandomDistribution::~RandomDistribution()
{
}
void RandomDistribution::setvariables(float percent, float contents, int container) {
if (jar_limit != container)
Jar.resize(container);
_contents = contents;
jar_limit = container;
is0 = false;
if (percent < 0)
_percent = 0;
else {
_percent = percent;
}
divider = jar_limit * percent;
}
Vfloat RandomDistribution::RunDistribution() {
for (int i = 0; i < jar_limit; i++) {
if (!is0) {
if (i + 1 >= jar_limit || _contents < 2) {
Jar[i] = _contents;
_contents -= Jar[i];
is0 = true;
}
if (!_percent <= 0) {//making sure it does not get the hole container at once
_maxdistribution = (_contents / (divider)) * (i + 1);
}
else {
_maxdistribution = _contents;
}
Jar[i] = randy(0, _maxdistribution);
if (Jar[i] < 1) {
Jar[i] = 0;
continue;
}
_contents -= Jar[i];
}
else {
Jar[0];
}
//mixing Jar so it is randomly spaced out instead all at the top
int swapper = randy(0, i);
float hold = Jar[i];
Jar[i] = Jar[swapper];
Jar[swapper] = hold;
}
return Jar;
}
source code
int main(){
RandomDistribution distribution[100];
for (int i = 0; i < 100; i++) {
distribution[i] = {RandomDistribution(1.0f, 5000.0f, 2000) };
}
Vfloat k;
k.resize(200);
for (int i = 0; i < 10; i++) {
auto t3 = chrono::steady_clock::now();
for (int b = 0; b < 100; b++) {
k = distribution[b].RunDistribution();
distribution[b].setvariables(1.0f, 5000.0f, 2000);
}
auto t4 = chrono::steady_clock::now();
auto time_span = chrono::duration_cast<chrono::duration<double>>(t4 - t3);
cout << time_span.count() << " seconds\n";
}
}
what prints out is usually between 1 to 2 seconds for each cycle. i want to bring it down to a tenth of a second if possible cause this is gonna be only one step of the process to completion and i want to run it alot more then 100 times. what can i do to speed this up, any trick or something i'm just missing here. here is a sample of the time stamps
4.71113 seconds
1.35444 seconds
1.45008 seconds
1.74961 seconds
2.59192 seconds
2.76171 seconds
1.90149 seconds
2.2822 seconds
2.36768 seconds
2.61969 seconds
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