I wrote the whole code for the first level of the game(you control the snake by up,down,right and left botton to eat the apple and the snake's length grows) but I have no idea about how I write the second level (in which there is two snakes that you control one of them like I said and computer(random) controls the other one and there are some walls as barriers;I want it to be like it goes to the next level when you hit the 5th score in level 1) could someone please complete this project?! Here's my code:
`
import pygame
import random
pygame.init()
#colors
black=(0,0,0)
crismon=(220,20,60)
white=(255,255,255)
vanila=(255,250,226)
pink=(255,204,255)
display_width=700
display_height=500
gameDisplay=pygame.display.set_mode((display_width,display_height))
#caption0
pygame.display.set_caption("Snake")
#icon
icon=pygame.image.load('the picture's path')
pygame.display.set_icon(icon)
clock=pygame.time.Clock()
block_size=10
#frames per second
fps=25
#font
font=pygame.font.SysFont(None,25)
#score
def score(score):
text=font.render("Score:"+str(score),True,crismon)
gameDisplay.blit(text,[0,0])
def message_to_screen(msg,color,y_displace=0):
textSurf=font.render(msg,True,color)
textRect=textSurf.get_rect()
textRect.center=(display_width/2),(display_height/2)+y_displace
gameDisplay.blit(textSurf,textRect)
def snake(block_size,snakeList):
for XnY in snakeList:
pygame.draw.rect(gameDisplay,crismon,[XnY[0],XnY[1],block_size,block_size])
def game_intro():
intro=True
while intro:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
quit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_p:
intro=False
if event.type==pygame.K_q:
pygame.quit()
quit()
gameDisplay.fill(crismon)
message_to_screen("Welcome to Snake",white,-70)
message_to_screen("Eat the Apple!",white,-40)
message_to_screen("Press P to play or Q to quit!",white,-10)
pygame.display.update()
def gameLoop():
gameExit=True
lead_x=display_width/2
lead_y=display_height/2
lead_x_change=0
lead_y_change=0
snakeList=[]
snakeLength=10
randAppleX=round(random.randrange(0,display_width-block_size)/10.0)*10.0
randAppleY=round(random.randrange(0,display_height-block_size)/10.0)*10.0
while gameExit:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
quit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_RIGHT:
lead_x_change=block_size
lead_y_change=0
elif event.key==pygame.K_LEFT:
lead_x_change=-block_size
lead_y_change=0
elif event.key==pygame.K_UP:
lead_y_change=-block_size
lead_x_change=0
elif event.key==pygame.K_DOWN:
lead_y_change=block_size
lead_x_change=0
elif event.key==pygame.K_q:
pygame.quit()
quit()
if lead_x>=display_width or lead_x<0 or lead_y>=display_height or lead_y<0:
pygame.quit()
quit()
lead_x+=lead_x_change
lead_y+=lead_y_change
gameDisplay.fill(pink)
pygame.draw.rect(gameDisplay,black,[randAppleX,randAppleY,block_size,block_size])
snakeHead=[]
snakeHead.append(lead_x)
snakeHead.append(lead_y)
snakeList.append(snakeHead)
if len(snakeList)>snakeLength:
del snakeList[0]
snake(block_size,snakeList)
score(snakeLength-10)
pygame.display.update()
if lead_x==randAppleX and lead_y==randAppleY:
pygame.mixer.music.load('the music's path')
pygame.mixer.music.play(1)
randAppleX=round(random.randrange(0,display_width-block_size)/10.0)*10.0
randAppleY=round(random.randrange(0,display_height-block_size)/10.0)*10.0
snakeLength+=1
clock.tick(fps)
pygame.quit()
quit()
game_intro()
gameLoop()
`
Aucun commentaire:
Enregistrer un commentaire