I am making a procedural game with heirachy.
So object A will have 10 children. Each child will have 10 children and so on.
Now suppose I want to give each child a random colour, and a random position (assume these are given by integers).
Therefor let X be the "ID" of an object. Let COLOUR and POSITION be enums of type PROPERTY.
Then I want to generate random integers:
int GenerateRandomInteger(PROPERTY P, int childNumber);
So I can use:
int N = parentObject.GenerateRandomInteger(COLOUR, 7);
for example.
Any ideas how to go about this?
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