I am trying to create a simple Bingo game and want to make sure the numbers are not repeating on the bingo card. I have a random number generator, but for some reason the code I'm using doesn't work as the same numbers will constantly repeat. Could somebody please take a look at my code below and either tell me what I need to fix or fix the code for me?
public Grid(int width, int height, float cellSize)
{
this.width = width;
this.height = height;
this.cellSize = cellSize;
gridArray = new int[width, height];
debugTextArray = new TextMesh[width, height];
for (int x = 0; x < gridArray.GetLength(0); x++)
{
for (int y = 0; y < gridArray.GetLength(1); y++)
{
debugTextArray[x, y] = UtilsClass.CreateWorldText(gridArray[x, y].ToString(), null, GetWorldPosition(x, y) + new Vector3(cellSize, cellSize) * .5f, 20, Color.white, TextAnchor.MiddleCenter);
Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x, y + 1), Color.white, 100f);
Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x + 1, y), Color.white, 100f);
}
}
Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 100f);
Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 100f);
for (int x = 0; x <= 4; x++)
{
RandomValue(0, x);
RandomValue(1, x);
RandomValue(2, x);
RandomValue(3, x);
RandomValue(4, x);
}
}
private Vector3 GetWorldPosition(int x, int y)
{
return new Vector3(x, y) * cellSize;
}
public void RandomValue(int x, int y)
{
if (x >= 0 && y >= 0 && x < width && y < height)
{
list = new List<int>(new int[Lenght]);
for (int j = 0; j < 25; j++)
{
Rand = UnityEngine.Random.Range(1, 50);
while (list.Contains(Rand))
{
Rand = UnityEngine.Random.Range(1, 50);
}
list[j] = Rand;
gridArray[x, y] = list[j];
}
debugTextArray[x, y].text = gridArray[x, y].ToString();
debugTextArray[2, 2].text = "Free";
}
}
}
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