I'm trying to make a game which requires pseudo random numbers to set the enemies to random spots. So I tried including the stdlib
header file and used srand
before getting random numbers for the enemies using rand
, my code until the first srand
looks like this:
#include "pch.h" #include <iostream> #include <string> #include <stdio.h> #include <stdlib.h> #include <Windows.h> #include <time.h> int screenWidth = 70, screenHeight = 80; class Enemy { public: int column, lives; Enemy() {}; Enemy(int nColumn, int nLives) { column = nColumn; lives = nLives; } }; int main() { wchar_t *screen = new wchar_t[screenWidth * screenHeight]; HANDLE hConsole = CreateConsoleScreenBuffer(GENERIC_READ | GENERIC_WRITE, 0, NULL, CONSOLE_TEXTMODE_BUFFER, NULL); SetConsoleActiveScreenBuffer(hConsole); DWORD bytesWritten = 0; int x = 0, y = 0, width = 10, height = 10; std::wstring canvas = L""; wchar_t *title = new wchar_t[8]; wsprintf(title, L"retro shooter"); SetConsoleTitle(title); int enemiesLength = screenWidth / width; Enemy* enemies = new Enemy[enemiesLength]; for (int i = 0; i < enemiesLength; i++) { srand(time(NULL)); // It throws the error at this line if (rand() % 2) enemies[i] = Enemy(i, 1); } // the code doesn't end here that's why I didn't put out the closing curly bracket
The code above gives me the error/exception:
Exception thrown at 0x76EDE496 (ntdll.dll) in retroShooter.exe: 0xC0000005: Access violation reading location 0x183A0FA2.
I have also tried include
-ing cstdlib
like: #include <cstdlib>
but the exception is the exact same. This exception is thrown after it has been compiled and it isn't marked as an error in visual studio
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