It's a favorite panel. You can select numbers (with button click) and than I would like to add this number to an array and than get a random number from this array.
public int runs;
public int randomNumber;
public int[] favorites = new int[75];
public void RandomButton()
{
if (DataController.Instance.group == 3)
{
favorites[randomNumber] = UnityEngine.Random.Range(0, favorites.Length);
Debug.Log(favorites[randomNumber]);
}
}
public void b0()
{
for (runs = 0; runs < favorites.Length; runs++)
{
favorites[runs] = 0;
}
}
public void b1()
{
for (runs = 0; runs < favorites.Length; runs++)
{
favorites[runs] = 1;
}
}
I'm stuck , because I get random number between 0 - 75. I would like to have a random number from the "favorites" array after I click on the buttons.
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