Here I am trying to instantiate the defined GameObject
at random positions (defined in RandomPosOne()
)
But my compiler says
cannot convert from 'void' to 'string'
public class Enemyspawner : MonoBehaviour
{
public GameObject Elf;
private void OnCollisionEnter2D(Collision2D collider)
{
if (collider.gameObject.CompareTag("SpawnTrigger1"))
{
InvokeRepeating((SpawnElfOne()), 2f, 3f);
}
void SpawnElfOne()
{
Instantiate(Elf, RandomPosOne(), Quaternion.identity);
}
}
Vector2 RandomPosOne()
{
float x, y;
x = Random.Range(-8.6f, 8.7f);
y = Random.Range(3.05f, -3.36f);
return new Vector2(x, y);
}
Vector2 RandomPosTwo()
{
float x, y;
x = Random.Range(-8.8f, 8.8f);
y = Random.Range(19f, 12.6f);
return new Vector2(x, y);
}
}
Aucun commentaire:
Enregistrer un commentaire