I'm doing embedded game development for the Sega Megadrive with Rust and would like a random number generator to increase replayability. It can be pseudo-random: there's no security stuff required.
I've been looking at the rand crate which falls in the "No standard library" department, but I'm not sure on how to use it with this in my Crate.toml:
[dependencies]
rand = {version = "0.8.3", default-features = false}
When I disable default-features
, there's no random
function in the prelude anymore. There is the Rng
trait but I'm too inexperienced to figure out how to use it.
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