I'm writing a class that contains an unordered_map
dispatch holding anonymous functions. The class is declared in a header file and defined in a separate .cpp file. I'm currently defining my map in the constructor's initializer list.
Chip8::Chip8()
: dispatch
{
{0x00e0, [this]() { display.fill(0); }},
...
In one of these functions, I need to obtain a random number. I presume this is an issue understanding scope as I am unsure where to seed my RNG.
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