Good evening everyone. I am writing a 2-D platform. I have a world map. Here is the function which generates the world map 1000x1000.
def generate_map_matrix():
return [[0 for __ in range(1000)] for _ in range(1000)] # generate the matrix
So. I have patterns they are represented as lakes. Here they are.
The representation of matrix 1 # center 2 2
[[20 20 20 20]
[20 20 20 20]
[20 20 20 20]
[ 0 20 20 0]]
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The representation of matrix 2 # center 1 1
[[ 0 20 0]
[20 20 20]
[ 0 20 0]]
====================
The representation of matrix 3 # center 2 2
[[ 0 20 20 20 0]
[20 20 20 20 20]
[20 20 20 20 20]
[20 20 20 20 20]
[ 0 20 20 20 0]]
====================
The representation of matrix 4 # center 1 1
[[20 20 20]
[20 20 20]
[20 20 20]]
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The representation of matrix 5 # center 1 1
[[20 20 0]
[20 20 20]
[ 0 20 20]]
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The representation of matrix 6 # center 4 3
[[ 0 0 20 20 20 0 0]
[ 0 0 20 20 20 20 0]
[ 0 20 20 20 20 20 20]
[ 0 20 20 20 20 20 20]
[20 20 20 20 20 20 20]
[20 20 20 20 20 20 20]
[ 0 20 20 20 20 20 20]
[ 0 20 20 20 20 20 0]
[ 0 0 20 20 20 0 0]]
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The representation of matrix 7 # center 4 3
[[ 0 20 20 20 0 0 0]
[ 0 20 20 20 20 0 0]
[ 0 20 20 20 20 20 0]
[ 0 20 20 20 20 20 0]
[20 20 20 20 20 20 20]
[20 20 20 20 20 20 20]
[20 20 20 20 20 20 20]
[ 0 0 20 20 20 0 20]
[ 0 0 20 20 20 0 0]
[ 0 0 20 20 20 0 0]
[ 0 0 20 20 20 0 0]]
====================
The main goal is to create a unique algorithm which fills the map within these matrix's on the land in order to generate a world. It must be random, but the coverage of the water on the land must be between 30-40%. Can you help meee? Pleeeeeasee!
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