i'm trying to generate a random float value to use as a position for my sprite. my problem is that once i generated said value, i can't find a way to store it without it changing.
Once rand() generated the float value, how can i keep it as lv->boo->pos->x ? I only want rand() to generate 1 value for the x position by sprite, but still keep on changing the y position.
level_t *move(level_t *lv)
{
sfTime time = sfClock_getElapsedTime(lv->boo->move_clock);
if (time.microseconds / 1000000.0 > 0.5)
{
float origin = random_origin();
lv->boo->pos.x = origin;
lv->boo->pos.y += 1.25;
sfSprite_setPosition(lv->boo->boosprite, lv->boo->pos);
if (lv->boo->pos.y > 1400) {
lv->boo->pos.y = 0;
return 0;
}
}
return lv;
}
float random_origin()
{
float origin = (float)rand()/(float)(RAND_MAX/2000.0);
return origin;
}
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