I'm trying to get the while loop to randomize a monster stats and its name on a function called inside the loop, it creates it onces but it's not randomieze everytime the while completes a loop.
Everytime I run the Mobs()
outside the loop, the mobs are randomize, yet somehow it doesn't work on inside the loop.
import random
import time
mobs = ['rat', 'snake', 'bat', 'spider', 'mole', 'hawk', 'fox', 'vulture', 'beetle']
mobs_names = random.choice(mobs)
mob_hp = random.randint(45, 60)
mob_damage = random.randint(8, 13)
mob_exp = random.randint(20, 23)
class Mobs:
def __init__(self, hp=mob_hp, damage=mob_damage, name=mobs_names, exp=mob_exp):
self.hp = hp
self.damage = damage
self.name = name
self.exp = exp
print("Monster is a " + self.name.title() + ' and it\'s stats are...')
print('HP: ' + str(self.hp))
print('Attack Damage: ' + str(self.damage))
gameloop = True
#spawn_mobs = Mobs()
world_level = 0
battlebegun = print("Battle has started")
while gameloop == True:
while world_level < 10:
world_level += 1
print(world_level)
if world_level <= 10:
spawn_mobs = Mobs()
battlebegun
time.sleep(1)
continue
break #gameloop = False
print("Game over")
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