I'm going through Googles Kotlin Compose tutorials. One of the tasks is to build a game where you unscramble words. After completing it, I tried to improve the game on my own, and just can't figure out how to add a countdown timer to it. I want the program to skip a word when time runs out.
I'm a programming noob, it's not quite clear to me yet how classes and objects work and how they differ from functions.
The code for the timer at the moment:
object Timer: CountDownTimer(60000, 1000) {
override fun onTick(millisUntilFinished: Long) {
TODO("Not yet implemented")
}
override fun onFinish() {
skipWord() // <<----------- **Unresolved reference: skipWord**
}
}
Elsewhere in my code I have:
class GameViewModel : ViewModel() {
//....
fun skipWord() { // <<---------------- Function that skips to the next word
updateGameState(_uiState.value.score)
updateUserGuess("")
}
//.....
private fun pickRandomWordAndShuffle(): String {
// Continue picking up a new random word until you get one that hasn't been used before
if (currentLanguage == "English") {
currentWord = engWords.random()
} else {
currentWord = finWords.random()
}
setPointAmount()
Timer.start() // <<---------------Start a new countdown for a new word.
if (usedWords.contains(currentWord)) {
return pickRandomWordAndShuffle()
} else {
usedWords.add(currentWord)
return shuffleCurrentWord(currentWord)
}
}
}
Also, a separate problem: the .random() always uses the same seed and picks the same words to unscramble.
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