I'm trying to use Random to generate random number for a text-based combat simulator but it keeps generating a very large and unusual number. Here is the code: (Mind you, I am not a very experienced programmer. I worked with Visual Basic back in 2001 and I haven't really used anything else since then (other than a few webpages I made within last 10 years).
Here's my Visual studio screen:
internal class Program
{
static void Main(string[] args)
{ System.Console.WriteLine("Starting Simulator");
Actor FoxTail = new Actor();
FoxTail.HealthPoints = 15;
FoxTail.Strength = 2;
FoxTail.Defense = 12;
FoxTail.Spirit = 12;
FoxTail.Dexterity = 2;
FoxTail.Agility = 3;
FoxTail.Intelligence = 2;
FoxTail.Level = 0;
FoxTail.ExperiencePoints = 0;
Actor GreyWolf = new Actor();
GreyWolf.HealthPoints = 25;
GreyWolf.Strength = 2;
GreyWolf.Defense = 10;
GreyWolf.Spirit = 8;
GreyWolf.Dexterity = 5;
GreyWolf.Agility = 7;
GreyWolf.Intelligence = 2;
GreyWolf.Level = 1;
GreyWolf.ExperiencePoints = 5;
int FoxTailAttack = new Randomizer.RandomIntegerGenerator(1).GeneratePositiveValue();
if(FoxTailAttack >= GreyWolf.Defense)
{
int damage = new Randomizer.RandomIntegerGenerator(1).GeneratePositiveValue() + FoxTail.Strength;
GreyWolf.HealthPoints = GreyWolf.HealthPoints - damage;
Console.WriteLine("Grey Wolf is at " + GreyWolf.HealthPoints + " health!");
}
else
{ Console.WriteLine("Foxtail missed!");
}
Console.WriteLine("Press any key to continue...");
System.Console.ReadLine();
I'm assuming the '1' in the parathesis after RandomIntegerGenerator is where my problem lies, but I just don't know how to define a range for the random number to generate. I get a weird -534011695 number that gets outputted in my runtime window. I'd like to get it to generate a number beween 1-25 if possible.
Any help is appreciated. I'm very new to all of this and i'm starting small. I did my first 'Hello world!' program only 2 days ago. lol Thanks in advanced.
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