I am making a brick breaker game in which Bricks are placed as follows : bricks
Now what I want is that whenever I start my new game or restart after game over the bricks should get changed randomly but the position should not change!
Now I am not able to figure that out!
Can anybody help? Should I change the Bricks script or the Inspector itself or both?
This is the bricks script :
public class BricksScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter2D(Collision2D col){
if (col.gameObject.tag == "ball") {
gameObject.SetActive (false);
}
}
}
Aucun commentaire:
Enregistrer un commentaire