I have some time thinking the following, I want to make a button to randomize whole values of some skills. The question is that I have 10 points to distribute between 4 skills, the idea is to have selected randoms numbers without exceeding 10 points.
I had thought in this
public int startPts = 10, usedPts = 0;
public int skill1 = 0, skill2 = 0, skill3 = 0, skill4 = 0;
public void ButtonRandom(){
startPts = 10;
usedPts = 0;
skill1 = Random.Range( 1, 10 );
usedPts += skill1;
skill2 = Random.Range( 1, usedPts );
usedPts += skill2;
skill3 = Random.Range( 1, usedPts );
usedPts += skill3;
skill4 = startPts - usedPts;
usedPts += skill4;
startPts = startPts - usedPts;
}
I also try with several conditionals and repetitive methods, but I do not get the desired result. Since sometimes it surpasses the 10 points, leaves points without using or only changes the first 2 values when I put the conditions.
Thank you, guys.
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