lundi 31 août 2020

Unity: Is Mathf.PerlinNoise consistent across all implementations / devices / platforms?

If I create a game in Unity that is played on Windows / Mac / Android etc. is there a guarantee that,

For each pair of x and y, Mathf.PerlinNoise(x,y) is same for every device running the application around the world?




Aucun commentaire:

Enregistrer un commentaire