I finished writing code for a simple snake game where the player controls the head of the snake this python code for Snake game but it is not run correctly, please help. I can not figure out how to what I have to solve in this code I also can not figure out how to move the body segments in the same pattern as the head of the snake (the part of the snake the user controls). Any suggestions?
import math
import random
import pygame
import tkinter as tk
from tkinter import messagebox
class cube(object):
rows = 20
w = 500
def __init__(self, start, dirnx = 1, dirny = 0, color=(255, 0, 0)):
self.pos = start
self.dirnx = 1
self.dirny = 0
self.color = color
def move(self, dirnx, dirny):
self.dirnx = dirnx
self.dirny = dirny
self.pos = (self.pos[0] + self.dirnx, self.pos[1] + self.dirny)
def draw(self, surface, eyes=False):
dis = self.w // self.rows
i = self.pos[0]
j = self.pos[1]
pygame.draw.rect(surface, self.color, (i * dis + 1, j * dis + 1, dis - 2, dis - 2))
if eyes:
centre = dis // 2
radius = 3
circleMiddle = (i * dis + centre - radius, j * dis + 8)
circleMiddle2 = (i * dis + dis - radius * 2, j * dis + 8)
pygame.draw.circle(surface, (0, 0, 0), circleMiddle, radius)
pygame.draw.circle(surface, (0, 0, 0), circleMiddle2, radius)
class snack(object):
body = []
turns = {}
def __init__(self, color, pos):
self.color = color
self.head = cube(pos)
self.body.append(self.head)
self.dirnx = 0
self.dirny = 1
def move(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
keys = pygame.key.get_pressed()
for key in keys:
if keys[pygame.K_LEFT]:
self.dirnx = -1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_RIGHT]:
self.dirnx = 1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_UP]:
self.dirnx = 0
self.dirny = -1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_DOWN]:
self.dirnx = 0
self.dirny = 1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
for i, c in enumerate(self.body):
p = c.pos[:]
if p in self.turns:
turn = self.turns[p]
c.move(turn[0], turn[1])
if i == len(self.body) - 1:
self.turns.pop(p)
else:
if c.dirnx == -1 and c.pos[0] <= 0:
c.pos = (c.rows - 1, c.pos[1])
elif c.dirnx == 1 and c.pos[0] >= c.rows - 1:
c.pos = (0, c.pos[1])
elif c.dirny == 1 and c.pos[1] >= c.rows - 1:
c.pos = (c.pos[0], 0)
elif c.dirny == -1 and c.pos[1] <= 0:
c.pos = (c.pos[0], c.rows - 1)
else: c.rows(c.dirnx, c.dirny)
def reset(self, pos):
self.head = cube(pos)
self.body = []
self.body.append(self.head)
self.turns = {}
self.dirnx = 0
self.dirny = 1
def addcube(self):
tail = self.body[-1]
dx, dy = tail.dirnx, tail.dirny
if dx == 1 and dy == 0:
self.body.append(cube((tail.pos[0] - 1, tail.pos[1])))
elif dx == -1 and dy == 0:
self.body.append(cube((tail.pos[0] + 1, tail.pos[1])))
elif dx == 0 and dy == 1:
self.body.append(cube((tail.pos[0], tail.pos[1] - 1)))
elif dx == 0 and dy == -1:
self.body.append(cube((tail.pos[0], tail.pos[1] + 1)))
self.body[-1].dirnx = dx
self.body[-1].dirny = dy
def draw(self, surface):
for i, c in enumerate(self.body):
if i == 0:
c.draw(surface, True)
else:
c.draw(surface)
def drawGrid(w, rows, surface):
sizeBetween = w // rows
x = 0
y = 0
for i in range(rows):
x = x + sizeBetween
y = y + sizeBetween
pygame.draw.line(surface, (255, 255, 255), (x, 0), (x, w))
pygame.draw.line(surface, (255, 255, 255), (0, y), (w, y))
def redrawindow(surface):
global rows, width, s, snack
surface.fill((0, 0, 0))
s.drow(surface)
snack.draw(surface)
drawGrid(width, rows, surface)
pygame.display.update()
def randomSnack(rows, item):
positions = item
while True:
x = random.randrange(rows)
y = random.randrange(rows)
if len(list(filter(lambda z : z.pos == (x, y), positions))) > 0:
continue
else:
break
return (x, y)
def message_box(subject, content):
root = tk.Tk()
root.attributes("-topmost", True)
root.withdraw()
messagebox.showinfo(subject, content)
try:
root.destroy()
except:
pass
def main():
global width, rows, snack
width = 500
rows = 20
win = pygame.display.set_mode((width, width))
s = snack((255, 0, 0), (10, 10))
snack = cube(randomSnack(rows, s), color=(0, 255, 0))
flag = True
clock = pygame.time.Clock()
# Main loop
while flag:
pygame.time.delay(50)
clock.tick(10)
s.move()
if s.body[0].pos == snack.pos:
s.addcube()
snack = cube(randomSnack(rows, s), color=(0, 255, 0))
for x in range(len(s.body)):
if s.body[x].pos in list(map(lambda z : z.pos, s.body[x + 1 :])):
print("Score: ", len(s.body))
#print(\"Score: \", len(s.body))
message_box("you lost!", "play again...")
s.reset((10, 10))
break
redrawindow(win)
pass
main() ```
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