I have a platform that must rotate simultaneously in x, y & z directions in a random order, the maximum degree measure of rotation of vectors x & z is 10 degrees, and rotation in the "y" direction is 360 degrees.
Here is the code:
using UnityEngine;
public class PlaneRotating : MonoBehaviour
{
void Start() {
}
void Update()
{
Vector3 euler = transform.eulerAngles;
euler.z = Random.Range(-10f, 10f);
euler.y = Random.Range(0f, 360f);
euler.x = Random.Range(-10f, 10f);
transform.eulerAngles = euler;
}
}
Everything works perfectly, except for a certain rotation speed, since I don't know how to set it.
Can you tell me how to set the speed?
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