i have a satellite which i let spawn randomly in a different script by just using the method Satellite()
and i want it move towards the bottom of the screen but not towards the middle but again a random position of the ground. the problem is that satellitedirection
is always 0. also, if i somehow would manage to get the problem solved, wouldn´t every satellite on the screen move towards the same position?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SatelliteBehaviour : MonoBehaviour
{
[SerializeField] Rigidbody2D satelliteRB;
[SerializeField] Transform satelliteFirePoint;
[SerializeField] GameObject satellitePrefab;
float satellitedirection;
void Start()
{
}
void Update()
{
transform.Rotate(0,0,80*Time.deltaTime);
//satelliteRB.velocity = -transform.up * 5;
transform.position = Vector2.MoveTowards(transform.position, new Vector2(satellitedirection, -15), 1 * Time.deltaTime);
Debug.Log(satellitedirection);
}
public void Satellite()
{
Instantiate(satellitePrefab, new Vector2(Random.Range(-18,18),10), Quaternion.identity);
satellitedirection = Random.Range(-18, 18);
}
}
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