vendredi 16 décembre 2016

Unity3d generate multiple random numbers [duplicate]

This question already has an answer here:

I am currently attempting to generate two random (whole) numbers at once for a game I am making. I am trying to randomly generate a start and end tile. When I do this though, my two randomly generated numbers are always the same. I understand this is probably just because they are being called calculated to close together, but I can't find any information that works on how to get two different random numbers. my code is quite simple (in c#):

float startTile = Mathf.Ceil(Random.Range(1.0f, 8.0f));
float endTile = Mathf.Ceil(Random.Range(1.0f, 8.0f));

Thank you in advance!




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