I'm trying to make a game, and in this game I want to make 100 objects in a random Y position between 0 and -100, but when I tried random.randrange(0, -100), it returned an error message saying:
Traceback (most recent call last):
File "main.py", line 144, in <module>
main();
File "main.py", line 30, in main
setGlobalValues();
File "main.py", line 23, in setGlobalValues
food = Food();
File "main.py", line 92, in __init__
self.y = random.randrange(0, -100);
File "C:\Users\sidna\AppData\Local\Programs\Python\Python36-32\lib\random.py", line 198, in randrange
raise ValueError("empty range for randrange() (%d,%d, %d)" % (istart, istop, width))
ValueError: empty range for randrange() (0,-100, -100)
Here is the code
PYTHON
# IMPORTS
import pygame, random;
# GLOBALS
global screen, displayW, displayH;
global clock, FPS;
global end, food, player;
# SETGLOBALVALUES
def setGlobalValues():
global screen, displayW, displayH;
global clock, FPS;
global end, food, player;
displayW = 800;
displayH = 600;
screen = pygame.display.set_mode((displayW, displayH));
clock = pygame.time.Clock();
FPS = 60;
end = False;
food = Food();
player = Player();
# MAIN
def main():
pygame.init();
setGlobalValues();
setup();
gameLoop();
quitGame();
# GAMELOOP
def gameLoop():
global end, player;
while(not end):
for event in pygame.event.get():
# ONCLICK QUIT
if(event.type == pygame.QUIT):
end = True;
# KEYDOWN
if(event.type == pygame.KEYDOWN):
if(event.key == pygame.K_LEFT):
player.velX -= 1;
if(event.key == pygame.K_RIGHT):
player.velX += 1;
# KEYUP
if(event.type == pygame.KEYUP):
if(event.key == pygame.K_LEFT):
player.velX = 0;
if(event.key == pygame.K_RIGHT):
player.velX = 0;
draw();
animate();
# DRAW
def draw():
global screen, food, player;
# fill background
screen.fill((255, 255, 255));
food.draw();
# update
pygame.display.update();
# ANIMATE
def animate():
global food, player;
food.animate();
player.animate();
# COLLISION
def collision():
pass;
# CLASSES
class Food():
def __init__(self, x=0, y=0, w=0, h=0, velY=0, color=()):
global displayW;
self.x = random.randrange(0, displayW);
self.y = random.randrange(0, -100);
self.w = 20;
self.h = 20;
self.velY = 0.7;
self.color = (255, 0, 0);
def draw(self):
global screen;
for amount in range(100):
pygame.draw.rect(screen, self.color, (self.x, self.y, self.w, self.h));
def animate(self):
self.y += self.velY;
def collision(self):
global displayW, displayH;
pass;
class Player():
def __init__(self, x=0, y=0, velX=0, velY=0, w=0, h=0, color=()):
global displayW, displayH;
self.w = 20;
self.h = 20;
self.x = displayW / 2 - self.w / 2;
self.y = displayH - 100;
self.velX = 0;
self.velY = 0;
self.color = (0, 0, 0);
def draw(self):
global screen;
pygame.draw.ellipse(screen, self.color, (self.x, self.y, self.w, self.h));
def animate(self):
self.x += self.velX;
self.y += self.velY;
# SETUP
def setup():
pygame.display.set_caption("Food Catcher");
# QUIT GAME
def quitGame():
pygame.quit();
quit();
# CALL MAIN
if(__name__ == "__main__"):
main();
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