I have a function that generates a double number between 0 and 2.2:
Random random = new Random();
double value= random.NextDouble() * (2.2 - 0) + 0;
This works great but what I need is that the random value is +/- 0.2 greater or lower than the previews generated one.
For example:
If first random number is: 1.3434434, the next random number could be 1.5434434
or 1.1434434
and so on, so the numbers can have a trend going up and then could go down but the difference between the preview generated and the new one cant be greater than 0.2
Any easy way to achieve this?
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