I would like to generate several uniformly distributed random numbers in the same pass. So far I have a "standard" function for generating a random number
double generateRandomNumber()
{
srand((unsigned)time(NULL));
double r=((double)rand()/(double)RAND_MAX);
return r;
}
how ever when in main I call it like that:
# include <iostream>
# include <string>
# include <cmath>
# include <ctime>
int main()
{
// generate random number
double rr1=generateRandomNumber();
double rr2=generateRandomNumber();
cout << rr1 << endl;
cout << rr2 << endl;
return 0;
}
I get that both numbers are the same ( I guess its the time limitations of seconds), anyways, this is something I would like to generelize to multiple random numbers.
Can anyone suggest a better way? maybe using a different method or library?
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