I am trying to generate circles that nearly border the edge of the screen. I tried creating my own coordinate generator, my issue is that the circles that I am randomly generating are only appearing at the top and bottom of the screen. Here is a screenshot of what it is doing: http://ift.tt/1FB77au
I have no idea why this is happening because when I print the x and y coordinate of the circle's position, it says that both points are less than the frame's width and height. In my GameScene.swift
I call this function.
private func generateRandomCoorindates() -> CGPoint {
let randomNumber = arc4random_uniform(2)
var xCoordinate: Double
var yCoordinate: Double
if randomNumber == 0 {
var _xCoordinate: Double {
let _randomNumber = arc4random_uniform(2)
//x-corrdinate either 50 or width-50
if _randomNumber == 0 {
return 50
} else {
return Double(self.frame.width - 50)
}
}
xCoordinate = _xCoordinate
//random y-coordinate from 50 to height-50
yCoordinate = Double.random(lower: 50, upper: Double(self.frame.height) - 50)
}
else {
//random x-coordinate from 50 to width-50
xCoordinate = Double.random(lower: 50, upper: Double(self.frame.width) - 50)
var _yCoordinate: Double {
//y-coordinate either 50 or height - 50
let _randomNumber = arc4random_uniform(2)
if _randomNumber == 0 {
return 50
} else {
return Double(self.frame.height - 50)
}
}
yCoordinate = _yCoordinate
}
return CGPoint(x: CGFloat(xCoordinate), y: CGFloat(yCoordinate))
}
My extensions are:
public func arc4random <T: IntegerLiteralConvertible> (type: T.Type) -> T {
var r: T = 0
arc4random_buf(&r, Int(sizeof(T)))
return r
}
public extension Double {
public static func random(lower lower: Double, upper: Double) -> Double {
let r = Double(arc4random(UInt64)) / Double(UInt64.max)
return (r * (upper - lower)) + lower
}
}
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