I am a Python and coding noob. Only started a few weeks ago. I am writing a program that will essentially be a tic-tac-toe game. It uses a simple text based drawing of the board game using - lines and + pluses. In the beginning of the program, I have the 9 spaces in the tic-tac-toe board defined as the following:
valuea1 = " "
valuea2 = " "
valuea3 = " "
valueb1 = " "
And so on through c3... The blank spaces are set up to allow substitution of an X or an O. My board looks like this:
def board():
""" prints the tic-tac-toe board"""
print(" +---A------B------C--+")
print(" | | | |")
print("1| " + valuea1 +" | " + valueb1 +" | " + valuec1 + " |")
print(" | | | |")
print(" ----------------------")
print(" | | | |")
print("2| " + valuea2 +" | " + valueb2 +" | " + valuec2 + " |")
print(" | | | |")
print(" ----------------------")
print(" | | | |")
print("3| " + valuea3 +" | " + valueb3 +" | " + valuec3 + " |")
print(" | | | |")
print(" +--------------------+")
return
Later on in the program, based on an if statement, the symbol the "computer player" will be using (either X or O) is stored in the variable:
computer_mark ## is either "X" or "O" based on player choice
Now here is my main concern and question
randomlist = ("valuea1", "valuec1", "valuea3", "valuec3")
random_result = random.choice(randomlist)
## (REPLACE WITH CODE)
## takes the value stored in random_result, somehow treats the value as a variable,
## assigns that given variable the string value that is stored in computer_mark
I try to randomly choose 1 of 4 spots on the board, and change that spot from a " " string value to the string value stored in computer_mark.
Is there a way to code Python into choosing a random variable, and assigning it a value that is stored in a different variable?
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