While using a random number generator (RNG) with a given seed several times (ie. each time calling setSeed()
with the same seed to start over), I have encountered some deviation in the sequence of numbers generated on each pass. After banging my head against the wall a few times I found the reason to be this:
box2d
's World.createBody()
calls LongMap.put()
, which calls LongMap.push()
, which calls MathUtils.random()
inside a while
loop.
To my knowledge particle effects call MathUtils.random()
too.
So how can I trust a sequence of numbers to always repeat itself if LibGDX internally uses the same static RNG instance and therefor could mess up the sequence?
How am I supposed to know exactly where and when MathUtils.random()
is called outside my code?
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