I have a method that builds and spawns a 3D asset in an AR environment. The 3D asset is .sfb file stored in the metadata folder. I have multiple 3D assets in the metadata folder, and I wish to have an asset selected at random when this function is called. This is the code I have for spawning a specific asset:
private void addCreatureToScene() {
ModelRenderable
.builder()
**.setSource(this, Uri.parse("20170219_Dragon_small.sfb"))**
.build()
.thenAccept(renderable -> {
Node node = new Node();
node.setRenderable(renderable);
scene.addChild(node);
Random random = new Random();
int x = random.nextInt(6);
int z = random.nextInt(6);
int y = random.nextInt(5);
z = -z;
node.setWorldPosition(new Vector3(
(float) x,
y / 10f,
(float) z
));
});
}
The .setSource code in bold is where a specific 3D asset is referenced. Is there a way to randomly select a 3D asset from the metadata folder? Thank you for your help.
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