static void Main(string[] args)
{
//random number gen
Console.WriteLine("Array Random Number:");
randomGenA();
Console.WriteLine("------------------");
//LIST: random movie picker...
Console.WriteLine("List Random Number:");
randomGenB();
Console.WriteLine("------------------");
Console.ReadLine();
}
static void randomGenA()
{
Random randomA = new Random();
int randomNumA = randomA.Next(51);
Console.WriteLine(randomNumA);
}
static void randomGenB()
{
Random randomB = new Random();
int randomNumB = randomB.Next(0,51);
Console.WriteLine(randomNum);
}
}
I wanted them both to produce two different random numbers but instead I keep getting the same random number from both of them. Why does it do this?
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