I am developping a small game to learn C# in a more fun way.
Im trying to make a method that generates a random Monster based on rarity. The methods returns a random monster but 5 times the same even tough I call it 5 different time.
This is my method that generates a random monster
public Pokemium RandomPokemium()
{
Random random = new Random();
int rarete = random.Next(0, 100);
if (rarete >= 0 && rarete <= 25)
{
switch (random.Next(1, 4))
{
case 1:
Leggs legg = new Leggs();
return legg;
case 2:
Milkow milkow = new Milkow();
return milkow;
case 3:
Canneberge canneberge = new Canneberge();
return canneberge;
}
}
else if (rarete > 25 && rarete <= 45)
{
switch (random.Next(1, 5))
{
case 1:
Proturkey proturkey = new Proturkey();
return proturkey;
case 2:
Lactensien lactensien = new Lactensien();
return lactensien;
case 3:
Dildough dildough = new Dildough();
return dildough;
case 4:
Kungfish kungfish = new Kungfish();
return kungfish;
}
}
else if (rarete > 45 && rarete <= 60)
{
switch (random.Next(1, 4))
{
case 1:
Swordster swordster = new Swordster();
return swordster;
case 2:
Fusilli fusilli = new Fusilli();
return fusilli;
case 3:
Caparrot caparrot = new Caparrot();
return caparrot;
}
}
else if (rarete > 60 && rarete <= 70)
{
switch (random.Next(1, 4))
{
case 1:
Katanana katanana = new Katanana();
return katanana;
case 2:
Fawnter fawnter = new Fawnter();
return fawnter;
case 3:
Crabtyson crabtyson = new Crabtyson();
return crabtyson;
}
}
else
{
switch (random.Next(1, 4))
{
case 1:
Emental emental = new Emental();
return emental;
case 2:
Rapghetti rapghetti = new Rapghetti();
return rapghetti;
case 3:
Masturbaker masturbaker = new Masturbaker();
return masturbaker;
}
}
Leggs leggs = new Leggs();
return leggs;
}
This is my method that generates 5 random monsters and put them in a generic list.
public List<Pokemium> GenererEquipeEnnemis(int level)
{
Pokemium poke = RandomPokemium();
Pokemium poke1 = RandomPokemium();
Pokemium poke2 = RandomPokemium();
Pokemium poke3 = RandomPokemium();
Pokemium poke4 = RandomPokemium();
List<Pokemium> ennemis = new List<Pokemium>();
ennemis.Add(poke);
ennemis.Add(poke1);
ennemis.Add(poke2);
ennemis.Add(poke3);
ennemis.Add(poke4);
return ennemis;
}
Everytime I run the program I get a different monster but 5 times the same. Is there a reason why I dont get 5 random monsters?
Exemple first time I run the program, ennemis would have Leggs Leggs Leggs Leggs Leggs
and another time it would be a different monster but 5 times.
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