This is the code I wrote to spawn something randomly btw two positions but it always spawns it in the "spawnpoint2" and IDK what to do
{
public Transform spawnpoint1;
public Transform spawnpoint2;
public GameObject enemyprefab;
private void Start()
{
InvokeRepeating("spawn", 3f, 5f);
}
void spawn()
{
float randomizer= Random.Range(0f, 3f);
if (randomizer == 1f)
Instantiate(enemyprefab, spawnpoint1);
else
Instantiate(enemyprefab, spawnpoint2);
}
}
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